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Sound that reacts to gameplay: layered music & SFX, seamless transitions, stingers, spatial audio and reverb zones.

PFA Studio

Author adaptive music & SFX visually on your Mac: timeline, node graph, live-connect to your running game.

Node graph

Loops, transitions, stingers, tempo changes — draw the music logic, hear it live.

PFA Engine · Web

Lightweight JS engine on Web Audio. npm install, load the pack, trigger events — done.

Spatial & reverb

Per-event spatial attenuation and authored reverb zones — on both engines, from one editor.

PFA Engine · Godot

GDScript addon for Godot 4.6–4.7. Same pack, same behavior, Godot-native spatial audio.

Audio packs

Export a pack once — import it into any project, samples and events included.

Get release news

PFA Studio opens soon as a free public beta. Leave your email if you'd like to hear when it's out — we'll write about PitchFox Audio releases, audio packs and new tools. Unsubscribe anytime.

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